SPIRV-Cross/reference/shaders/asm
Hans-Kristian Arntzen 0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
..
comp GLSL: Fix block name shenanigans in edge cases. 2019-02-13 16:39:59 +01:00
frag MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
geom GLSL: Unroll loads from builtin pos/point arrays. 2019-03-21 11:25:41 +01:00
tesc Add test shader for subgroup. 2018-04-11 10:29:47 +02:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Fix case where a struct is loaded which contains a row-major matrix. 2019-02-20 12:19:00 +01:00