SPIRV-Cross/reference/opt/shaders-msl/desktop-only/tesc
Chip Davis 0bb6bbda22 Never flatten outputs when capturing them.
There's no need to do so, since these are not stage-out structs being
returned, but regular structures being written to a buffer. This also
neatly avoids issues writing to composite (e.g. arrayed) per-patch
outputs from a tessellation control shader.
2019-02-11 17:18:54 -06:00
..
arrayed-output.desktop.sso.tesc Never flatten outputs when capturing them. 2019-02-11 17:18:54 -06:00
basic.desktop.sso.tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00