SPIRV-Cross/reference/opt/shaders-msl
Chip Davis 0bb6bbda22 Never flatten outputs when capturing them.
There's no need to do so, since these are not stage-out structs being
returned, but regular structures being written to a buffer. This also
neatly avoids issues writing to composite (e.g. arrayed) per-patch
outputs from a tessellation control shader.
2019-02-11 17:18:54 -06:00
..
asm MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
comp Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
desktop-only Never flatten outputs when capturing them. 2019-02-11 17:18:54 -06:00
flatten Update a bunch of test cases that I missed. 2018-09-03 17:31:15 -05:00
frag MSL: Fix another test incompatibility. 2019-01-30 17:22:38 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
vert Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00