SPIRV-Cross/reference/shaders-msl/desktop-only
Chip Davis 0bb6bbda22 Never flatten outputs when capturing them.
There's no need to do so, since these are not stage-out structs being
returned, but regular structures being written to a buffer. This also
neatly avoids issues writing to composite (e.g. arrayed) per-patch
outputs from a tessellation control shader.
2019-02-11 17:18:54 -06:00
..
comp Correct carry/borrow bit checks. 2018-11-14 10:13:56 -06:00
frag MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
tesc Never flatten outputs when capturing them. 2019-02-11 17:18:54 -06:00
vert Fix MSL shader_draw_parameters reference output. 2018-08-29 14:17:11 -05:00