14 lines
305 B
GLSL
14 lines
305 B
GLSL
#version 450
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uniform sampler2D SPIRV_Cross_CombineduTexuSampler;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec2 vUV;
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void main()
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{
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FragColor = texture(SPIRV_Cross_CombineduTexuSampler, vUV);
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FragColor += textureOffset(SPIRV_Cross_CombineduTexuSampler, vUV, ivec2(1));
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}
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