14 lines
230 B
GLSL
14 lines
230 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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void main()
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{
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FragColor = vA - vB * trunc(vA / vB);
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}
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