SPIRV-Cross/reference/shaders/asm/frag/frem.asm.frag
Hans-Kristian Arntzen 8a3bef2bd6 Add OpFRem tests.
2018-02-15 13:36:59 +01:00

14 lines
230 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
FragColor = vA - vB * trunc(vA / vB);
}