12 lines
182 B
GLSL
12 lines
182 B
GLSL
#version 450
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layout(binding = 0) uniform sampler2D uTexture;
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layout(location = 0) out ivec2 Size;
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void main()
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{
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Size = textureSize(uTexture, 0) + textureSize(uTexture, 1);
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}
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