39 lines
1.2 KiB
GLSL
39 lines
1.2 KiB
GLSL
#version 450
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uniform sampler2D SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler;
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uniform sampler2D SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler;
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uniform sampler2D SPIRV_Cross_CombinedparamSampler;
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uniform sampler2D SPIRV_Cross_CombinedSampledImageSampler;
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layout(location = 0) out vec4 _entryPointOutput;
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vec4 sample_fetch(ivec3 UV, sampler2D SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler)
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{
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return texelFetch(SPIRV_Cross_CombinedtexSPIRV_Cross_DummySampler, UV.xy, UV.z);
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}
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vec4 sample_sampler(vec2 UV, sampler2D SPIRV_Cross_CombinedtexSampler)
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{
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return texture(SPIRV_Cross_CombinedtexSampler, UV);
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}
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vec4 _main(vec4 xIn)
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{
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ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0);
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ivec3 param = coord;
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vec4 value = sample_fetch(param, SPIRV_Cross_CombinedparamSPIRV_Cross_DummySampler);
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value += texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, coord.xy, coord.z);
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vec2 param_1 = xIn.xy;
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value += sample_sampler(param_1, SPIRV_Cross_CombinedparamSampler);
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value += texture(SPIRV_Cross_CombinedSampledImageSampler, xIn.xy);
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return value;
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}
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void main()
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{
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vec4 xIn = gl_FragCoord;
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vec4 param = xIn;
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_entryPointOutput = _main(param);
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}
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