38 lines
922 B
Plaintext
38 lines
922 B
Plaintext
#version 450
|
|
#extension GL_EXT_samplerless_texture_functions : require
|
|
|
|
layout(set = 0, binding = 0) uniform sampler Sampler;
|
|
layout(set = 0, binding = 0) uniform texture2D SampledImage;
|
|
|
|
layout(location = 0) out vec4 _entryPointOutput;
|
|
|
|
vec4 sample_fetch(texture2D tex, ivec3 UV)
|
|
{
|
|
return texelFetch(tex, UV.xy, UV.z);
|
|
}
|
|
|
|
vec4 sample_sampler(texture2D tex, vec2 UV)
|
|
{
|
|
return texture(sampler2D(tex, Sampler), UV);
|
|
}
|
|
|
|
vec4 _main(vec4 xIn)
|
|
{
|
|
ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0);
|
|
ivec3 param = coord;
|
|
vec4 value = sample_fetch(SampledImage, param);
|
|
value += texelFetch(SampledImage, coord.xy, coord.z);
|
|
vec2 param_1 = xIn.xy;
|
|
value += sample_sampler(SampledImage, param_1);
|
|
value += texture(sampler2D(SampledImage, Sampler), xIn.xy);
|
|
return value;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec4 xIn = gl_FragCoord;
|
|
vec4 param = xIn;
|
|
_entryPointOutput = _main(param);
|
|
}
|
|
|