6157bf3cae
- Add new Windows support - Use CMake/CTest instead of Make + shell scripts - Use --parallel in CTest - Fix CTest on Windows - Cleanups in test_shaders.py - Force specific commit for SPIRV-Headers - Fix Inf/NaN odd-ball case by moving to ASM
12 lines
240 B
GLSL
12 lines
240 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out highp vec3 FragColor;
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void main()
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{
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FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u));
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}
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