31 lines
505 B
GLSL
31 lines
505 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0);
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for (int i = 0; i < 4; i++)
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{
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switch (i)
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{
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case 0:
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{
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FragColor.x += 1.0;
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break;
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}
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case 1:
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{
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FragColor.y += 3.0;
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break;
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}
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default:
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{
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FragColor.z += 3.0;
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break;
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}
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}
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}
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}
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