SPIRV-Cross/reference/opt/shaders/vulkan/rgen/ray_tracing.vk.rgen
2019-03-26 15:21:12 +01:00

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#version 460
#extension GL_NV_ray_tracing : require
layout(binding = 1) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
layout(binding = 0, rgba8) uniform writeonly image2D image;
void main()
{
traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(float(gl_LaunchIDNV.x) / float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y) / float(gl_LaunchSizeNV.y), 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0);
vec4 _68 = vec4(0.0, 0.0, 0.0, 1.0);
_68.y = payload;
imageStore(image, ivec2(gl_LaunchIDNV.xy), _68);
}