SPIRV-Cross/reference
2019-04-16 17:56:02 +01:00
..
opt Only use MSL constant address space for tessellation control shader. 2019-04-16 17:56:02 +01:00
shaders Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
shaders-hlsl GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
shaders-hlsl-no-opt GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
shaders-msl Only use MSL constant address space for tessellation control shader. 2019-04-16 17:56:02 +01:00
shaders-msl-no-opt Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
shaders-no-opt Force complex loop in certain rare access chain scenarios. 2019-04-10 16:02:03 +02:00
shaders-reflection Add generated reference shaders again 2019-03-26 15:21:12 +01:00