SPIRV-Cross/reference/shaders-msl/asm/frag/image-extract-reuse.asm.frag
2018-04-27 11:11:24 +02:00

18 lines
393 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
int2 Size [[color(0)]];
};
fragment main0_out main0(texture2d<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]])
{
main0_out out = {};
out.Size = int2(uTexture.get_width(), uTexture.get_height()) + int2(uTexture.get_width(1), uTexture.get_height(1));
return out;
}