SPIRV-Cross/reference/shaders/asm/frag/hlsl-sample-cmp-level-zero-cube.asm.frag
2017-07-24 09:28:24 +02:00

18 lines
406 B
GLSL

#version 450
uniform samplerCubeShadow SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF;
layout(location = 0) out float _entryPointOutput;
float _main()
{
vec4 _33 = vec4(vec3(0.100000001490116119384765625), 0.5);
return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), vec3(0.0), vec3(0.0));
}
void main()
{
_entryPointOutput = _main();
}