SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen 0bedb69b02 HLSL: Declare sample mask array with proper module type.
GLSL uses int[] and HLSL emits uint[], and to deal properly
with array copies where we lose ability to rewrite arithmetic types,
we need to declare with proper type.
2023-10-23 12:29:25 +02:00
..
asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
comp Fix unroll, when storing to pointer to array 2023-09-28 23:58:51 +02:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
mesh HLSL: Do not support ClipCull size > 4 in mesh shaders. 2022-11-02 13:34:11 +01:00
task task shader initial 2023-03-18 17:20:16 +01:00
vert HLSL: Support PointSize output in vertex shader in SM 3.0 2023-01-17 23:42:04 +01:00