SPIRV-Cross/reference
2024-01-05 14:07:05 +01:00
..
opt Roll deps. 2024-01-05 13:36:34 +01:00
shaders MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
shaders-hlsl HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
shaders-hlsl-no-opt HLSL: Fix issue with vec4 straddle rules in substructs. 2024-01-05 14:07:05 +01:00
shaders-msl MSL: Remove special case for threadgroup array wrapper. 2023-12-07 14:41:42 +01:00
shaders-msl-no-opt Roll deps. 2024-01-05 13:36:34 +01:00
shaders-no-opt Roll deps. 2024-01-05 13:36:34 +01:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm MSL: Remove special case for threadgroup array wrapper. 2023-12-07 14:41:42 +01:00
shaders-ue4-no-opt/asm MSL: Use powr instead of pow. 2023-10-11 12:55:12 +02:00