SPIRV-Cross/reference/shaders-ue4-no-opt/asm
Hans-Kristian Arntzen 09ba765844 MSL: Use powr instead of pow.
powr's additional UB rules match SPIR-V.
2023-10-11 12:55:12 +02:00
..
frag MSL: Use powr instead of pow. 2023-10-11 12:55:12 +02:00
tese MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
vert Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00