SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen 175381fe08 GLSL: Handle some extreme edge cases in Output variable initialization.
Deal with patch blocks, arrays of patch blocks, arrays of blocks, etc.
2021-01-05 12:06:36 +01:00
..
asm GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
comp Resolved issues 1350, 1351, 1352 2020-10-08 12:14:52 +02:00
frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan/frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00