SPIRV-Cross/shaders-no-opt/asm
Hans-Kristian Arntzen 175381fe08 GLSL: Handle some extreme edge cases in Output variable initialization.
Deal with patch blocks, arrays of patch blocks, arrays of blocks, etc.
2021-01-05 12:06:36 +01:00
..
comp GLSL/HLSL: Disallow VariablePointers capability outright. 2020-12-07 12:16:02 +01:00
frag Handle reserved identifiers for functions. 2021-01-04 10:00:12 +01:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
tesc GLSL: Handle some extreme edge cases in Output variable initialization. 2021-01-05 12:06:36 +01:00
vert More robust handling of initialized output builtin variables. 2021-01-04 19:12:43 +01:00
loop-header-self-continue-break.asm.comp Handle case where block is loop header, continue AND break block. 2020-10-27 12:29:08 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00