SPIRV-Cross/reference/shaders-msl/tesc
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
..
basic.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
basic.tesc Updates for pull request #1162 2019-09-24 14:35:25 -04:00
complex-control-point-inout-types.multi-patch.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
complex-control-point-inout-types.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
complex-patch-out-types.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
load-control-point-array-of-matrix.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
load-control-point-array-of-matrix.tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
load-control-point-array-of-struct.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
load-control-point-array-of-struct.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
load-control-point-array.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
load-control-point-array.tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
matrix-output.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
reload-tess-level.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
reload-tess-level.tesc MSL: Don't use a bitcast for tessellation levels in tesc shaders. 2020-10-14 18:35:59 -05:00
struct-output.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
water_tess.multi-patch.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
water_tess.tesc added metal keyworld: "level" (#1501) 2020-10-30 08:07:25 +01:00