SPIRV-Cross/reference/shaders-msl/tese/input-array.tese
2022-01-05 13:32:17 +01:00

38 lines
923 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 Floats [[attribute(0)]];
float4 Floats2 [[attribute(2)]];
};
struct main0_patchIn
{
patch_control_point<main0_in> gl_in;
};
static inline __attribute__((always_inline))
void set_position(thread float4& gl_Position, thread patch_control_point<main0_in>& gl_in, thread float3& gl_TessCoord)
{
gl_Position = (gl_in[0].Floats * gl_TessCoord.x) + (gl_in[1].Floats2 * gl_TessCoord.y);
}
[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoordIn [[position_in_patch]])
{
main0_out out = {};
float3 gl_TessCoord = float3(gl_TessCoordIn.x, gl_TessCoordIn.y, 0.0);
set_position(out.gl_Position, patchIn.gl_in, gl_TessCoord);
return out;
}