99ae0d32e9
In these cases, we emit one variable per location, and so we must flatten stuff.
101 lines
2.3 KiB
GLSL
101 lines
2.3 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float C_0 [[user(locn0_1)]];
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float D [[user(locn0_3)]];
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float A_0 [[user(locn1)]];
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float C_1 [[user(locn1_1)]];
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float2 B_0 [[user(locn1_2)]];
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float A_1 [[user(locn2)]];
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float C_2 [[user(locn2_1)]];
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float2 B_1 [[user(locn2_2)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 m_location_0 [[attribute(0)]];
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float4 m_location_1 [[attribute(1)]];
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float4 m_location_2 [[attribute(2)]];
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float4 Pos [[attribute(4)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> A = {};
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spvUnsafeArray<float2, 2> B = {};
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spvUnsafeArray<float, 3> C = {};
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spvUnsafeArray<float, 2> InA = {};
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spvUnsafeArray<float2, 2> InB = {};
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spvUnsafeArray<float, 3> InC = {};
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float InD = {};
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InA[0] = in.m_location_1.x;
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InA[1] = in.m_location_2.x;
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InB[0] = in.m_location_1.zw;
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InB[1] = in.m_location_2.zw;
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InC[0] = in.m_location_0.y;
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InC[1] = in.m_location_1.y;
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InC[2] = in.m_location_2.y;
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InD = in.m_location_0.w;
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out.gl_Position = in.Pos;
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A = InA;
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B = InB;
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C = InC;
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out.D = InD;
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out.A_0 = A[0];
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out.A_1 = A[1];
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out.B_0 = B[0];
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out.B_1 = B[1];
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out.C_0 = C[0];
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out.C_1 = C[1];
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out.C_2 = C[2];
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return out;
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}
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