12 lines
203 B
GLSL
12 lines
203 B
GLSL
#version 450
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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layout(location = 2) in vec4 vC;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = fma(vA, vB, vC);
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}
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