036b9b73f5
Need to emit qualifiers in a specific order for legacy GLSL. <interpolation> <storage> <precision> <type>.
26 lines
403 B
GLSL
26 lines
403 B
GLSL
#version 310 es
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precision highp float;
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struct Inputs
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{
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vec4 a;
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vec2 b;
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};
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layout(location = 0) in Inputs vin;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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// Read struct once.
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Inputs v0 = vin;
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// Read struct again.
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Inputs v1 = vin;
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// Read members individually.
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vec4 a = vin.a;
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vec4 b = vin.b.xxyy;
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FragColor = v0.a + v0.b.xxyy + v1.a + v1.b.yyxx + a + b;
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}
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