SPIRV-Cross/reference
Tomek Ponitka 18f23c47d9 Enabling setting a fixed sampleMask in Metal fragment shaders.
In Metal render pipelines don't have an option to set a sampleMask
parameter, the only way to get that functionality is to set the
sample_mask output of the fragment shader to this value directly.
We also need to take care to combine the fixed sample mask with the
one that the shader might possibly output.
2020-07-24 11:19:46 +02:00
..
opt Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
shaders Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shaders-hlsl Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shaders-hlsl-no-opt GLSL: Implement switch on ESSL 1.0. 2020-06-29 13:35:46 +02:00
shaders-msl Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
shaders-msl-no-opt MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
shaders-no-opt GLSL: Fix nested legacy switch workarounds. 2020-06-30 12:02:24 +02:00
shaders-reflection Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shaders-ue4/asm MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00