SPIRV-Cross/reference/shaders-msl
Tomek Ponitka 18f23c47d9 Enabling setting a fixed sampleMask in Metal fragment shaders.
In Metal render pipelines don't have an option to set a sampleMask
parameter, the only way to get that functionality is to set the
sample_mask output of the fragment shader to this value directly.
We also need to take care to combine the fixed sample mask with the
one that the shader might possibly output.
2020-07-24 11:19:46 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
comp MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag Enabling setting a fixed sampleMask in Metal fragment shaders. 2020-07-24 11:19:46 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00