SPIRV-Cross/reference/shaders-msl-no-opt/frag/ubo-array-multiple-structs-access-chain.argument.msl2.frag

33 lines
456 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
float4 v;
};
struct UBO
{
Foo foo;
};
struct spvDescriptorSetBuffer0
{
constant UBO* ubos [[id(0)]][2];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = spvDescriptorSet0.ubos[1]->foo.v;
return out;
}