SPIRV-Cross/reference/shaders-msl/vulkan
Chip Davis 1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
..
frag Update tests. 2018-11-01 11:23:48 +01:00
vert Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00