SPIRV-Cross/shaders-no-opt/asm
Hans-Kristian Arntzen 1d13a3e36a Rework how loop iteration counts are validated.
Introduces an idea of a recompilation making forward progress.

There are some extreme edge cases where we need more than 3 loops, but
only allow this in specific circumstances where we can reason about
forward progress being made.
2022-01-17 14:12:01 +01:00
..
comp Merge pull request #1839 from KhronosGroup/spv1.6 2022-01-06 15:51:11 +01:00
frag Rework how loop iteration counts are validated. 2022-01-17 14:12:01 +01:00
geom Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
rgen Handle nonuniformEXT qualifier for acceleration structures. 2021-01-22 13:13:56 +01:00
tesc Handle edge cases in OpCopyMemory. 2021-03-08 14:15:27 +01:00
vert Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
degenerate-selection-constructs.asm.frag CFG: Handle degenerate selection constructs. 2021-11-07 13:32:29 +01:00
loop-header-self-continue-break.asm.comp Handle case where block is loop header, continue AND break block. 2020-10-27 12:29:08 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00