SPIRV-Cross/shaders-msl
Chip Davis 1e51b235af Add tests showing we don't emit interpolation qualifiers in vertex shaders.
In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
2018-09-06 12:28:22 -05:00
..
asm MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
comp Fix image load/store on cube arrays in MSL. 2018-05-25 12:43:25 +02:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert Add tests showing we don't emit interpolation qualifiers in vertex shaders. 2018-09-06 12:28:22 -05:00
vulkan Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00