..
basic.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
copy.flatten.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
dynamic.flatten.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
functions.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
in_out_array_mat.vert
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
interpolation-qualifiers.vert
Add tests showing we don't emit interpolation qualifiers in vertex shaders.
2018-09-06 12:28:22 -05:00
no_stage_out.vert
CompilerMSL vertex entry point return void when rasterization disabled.
2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
no_stage_out.write_tex.vert
CompilerMSL vertex entry point return void when rasterization disabled.
2018-07-26 00:50:33 -04:00
out_block.vert
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
packed_matrix.vert
CompilerMSL support smaller offsets for 3-row row-major matrices.
2018-02-11 16:52:57 -05:00
pointsize.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
return-array.vert
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
set_builtin_in_func.vert
Fixes from PR 621 code review.
2018-06-25 11:40:20 -04:00
texture_buffer.vert
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
ubo.alignment.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
ubo.vert
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00