1fb27b4cda
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage. |
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asm | ||
comp | ||
desktop-only | ||
flatten | ||
frag | ||
legacy/vert | ||
vert | ||
vulkan |