SPIRV-Cross/shaders-msl
Chip Davis 1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
..
asm Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
comp Deal with OpSpecConstantOp used as array size. 2018-11-01 14:58:02 +01:00
desktop-only MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert MSL: Expand arrays of buffers passed as input. 2018-09-26 20:48:09 -05:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00