SPIRV-Cross/reference/opt/shaders-hlsl/asm
Hans-Kristian Arntzen 226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
..
comp Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
vert Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00