SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag
Hans-Kristian Arntzen 226d837d7e HLSL: Use same logic as GLSL for picking cbuffer block name.
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
..
cbuffer-stripped.asm.frag HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
combined-sampler-reuse.asm.frag Fix case where SampledImage would get flushed to temporary. 2018-04-27 10:06:30 +02:00
empty-struct.asm.frag Support empty structs. 2018-04-05 16:26:54 +02:00
frem.asm.frag Add OpFRem tests. 2018-02-15 13:36:59 +01:00
function-overload-alias.asm.frag Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
image-extract-reuse.asm.frag Fix usage tracking issue for OpImage. 2018-04-27 11:11:24 +02:00
implicit-read-dep-phi.asm.frag Add test shader where a phi variable invalidates a temporary. 2018-03-09 14:42:26 +01:00
lut-promotion-initializer.asm.frag Add LUT test cases for OpVariable with initializer. 2018-07-05 14:51:07 +02:00
pass-by-value.asm.frag HLSL: Use same logic as GLSL for picking cbuffer block name. 2018-10-22 09:50:04 +02:00
srem.asm.frag Add SREM tests for HLSL/MSL. 2018-05-24 10:34:36 +02:00
texel-fetch-no-lod.asm.frag Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
unknown-depth-state.asm.frag Support OpTypeImage with depth == 2 (unknown) properly. 2018-07-04 14:26:23 +02:00
unreachable.asm.frag Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00