226d837d7e
HLSL just picked the variable name which did not work as expected for some users. Use the same logic as GLSL and set up declared_block_names, so the actual name can be queried later. |
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cbuffer-stripped.asm.frag | ||
combined-sampler-reuse.asm.frag | ||
empty-struct.asm.frag | ||
frem.asm.frag | ||
function-overload-alias.asm.frag | ||
image-extract-reuse.asm.frag | ||
implicit-read-dep-phi.asm.frag | ||
lut-promotion-initializer.asm.frag | ||
pass-by-value.asm.frag | ||
srem.asm.frag | ||
texel-fetch-no-lod.asm.frag | ||
unknown-depth-state.asm.frag | ||
unreachable.asm.frag |