21 lines
376 B
GLSL
21 lines
376 B
GLSL
static float4 FragColor;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
uint2 unpacked = uint2(18u, 52u);
|
|
FragColor = float4(float(unpacked.x), float(unpacked.y), 1.0f, 1.0f);
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.FragColor = FragColor;
|
|
return stage_output;
|
|
}
|