SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/pack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag
Hans-Kristian Arntzen fe8848a6f2 Roll dependencies.
2022-01-05 14:56:01 +01:00

21 lines
376 B
GLSL

static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
uint2 unpacked = uint2(18u, 52u);
FragColor = float4(float(unpacked.x), float(unpacked.y), 1.0f, 1.0f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}