SPIRV-Cross/shaders-msl/vert
Chip Davis 3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
copy.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
dynamic.flatten.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
functions.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
in_out_array_mat.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
interpolation-qualifiers-block.vert Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
interpolation-qualifiers.vert Add tests showing we don't emit interpolation qualifiers in vertex shaders. 2018-09-06 12:28:22 -05:00
layer.msl11.invalid.vert MSL: Handle the ViewportIndex builtin. 2018-09-18 09:52:30 -05:00
no_stage_out.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_tex.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
out_block.vert Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
packed_matrix.vert CompilerMSL support smaller offsets for 3-row row-major matrices. 2018-02-11 16:52:57 -05:00
pointsize.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
resource-arrays-leaf.ios.vert MSL: Expand arrays of buffers passed as input. 2018-09-26 20:48:09 -05:00
resource-arrays.ios.vert MSL: Expand arrays of buffers passed as input. 2018-09-26 20:48:09 -05:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
set_builtin_in_func.vert Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
texture_buffer.vert CompilerMSL map many GLSL functions to MSL functions. 2017-05-19 18:14:08 -04:00
ubo.alignment.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
ubo.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
viewport-index.msl2.invalid.vert MSL: Handle the ViewportIndex builtin. 2018-09-18 09:52:30 -05:00