d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
50 lines
950 B
GLSL
50 lines
950 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO1
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{
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uint values1[1];
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};
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struct SSBO0
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{
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uint values0[1];
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};
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static inline __attribute__((always_inline))
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void callee2(thread float4& gl_FragCoord, device SSBO1& v_7)
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{
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int _37 = int(gl_FragCoord.x);
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v_7.values1[_37]++;
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}
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static inline __attribute__((always_inline))
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void callee(thread float4& gl_FragCoord, device SSBO1& v_7, device SSBO0& v_9)
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{
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int _45 = int(gl_FragCoord.x);
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v_9.values0[_45]++;
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callee2(gl_FragCoord, v_7);
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}
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static inline __attribute__((always_inline))
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void _29()
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{
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}
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static inline __attribute__((always_inline))
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void _31()
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{
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}
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fragment void main0(device SSBO1& v_7 [[buffer(0), raster_order_group(0)]], device SSBO0& v_9 [[buffer(1), raster_order_group(0)]], float4 gl_FragCoord [[position]])
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{
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callee(gl_FragCoord, v_7, v_9);
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_29();
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_31();
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}
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