SPIRV-Cross/reference/opt/shaders-msl/asm/comp/variable-pointers-2.asm.comp
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct foo
{
int a[128];
uint b;
float2 c;
};
struct bar
{
int d;
};
kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
bool _70 = cb.d != 0;
device foo* _71 = _70 ? &buf : nullptr;
device foo* _67 = _71;
device foo* _45 = _71;
thread uint3* _77 = _70 ? &gl_GlobalInvocationID : &gl_LocalInvocationID;
thread uint3* _73 = _77;
device int* _52;
device int* _55;
_52 = &_71->a[0u];
_55 = &buf.a[0u];
int _57;
int _58;
for (;;)
{
_57 = *_52;
_58 = *_55;
if (_57 != _58)
{
int _66 = (_57 + _58) + int((*_77).x);
*_52 = _66;
*_55 = _66;
_52 = &_52[1u];
_55 = &_55[1u];
continue;
}
else
{
break;
}
}
}