11 lines
129 B
GLSL
11 lines
129 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) out vec2 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = gl_PointCoord;
|
|
}
|
|
|