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SPIRV-Cross
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2a0365c813
SPIRV-Cross
/
shaders
/
asm
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Hans-Kristian Arntzen
2a0365c813
GLSL/HLSL: Implement NMin/NMax/NClamp.
...
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
..
comp
GLSL/HLSL: Implement NMin/NMax/NClamp.
2019-03-21 15:26:46 +01:00
frag
MSL: Fix textures which are sampled and compared against.
2019-02-22 12:27:40 +01:00
geom
GLSL: Unroll loads from builtin pos/point arrays.
2019-03-21 11:25:41 +01:00
tesc
Add test shader for subgroup.
2018-04-11 10:29:47 +02:00
tese
GLSL: Deal with array loads from input in tessellation.
2019-03-21 11:50:53 +01:00
vert
Fix case where a struct is loaded which contains a row-major matrix.
2019-02-20 12:19:00 +01:00