SPIRV-Cross/reference/opt/shaders-msl/asm
Hans-Kristian Arntzen 2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
restrict was supported, but it broke in MSL 3.0. __restrict works on all
versions, so opt for that instead.

Also check for RestrictPointer decoration and refactor to_restrict() to
not take optional parameter to make it more obvious when implied space
character is added.
2022-10-26 17:52:47 +02:00
..
comp MSL: Fix restrict vs __restrict incompatibility. 2022-10-26 17:52:47 +02:00
frag Roll dependencies. 2022-05-27 13:28:25 +02:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00