SPIRV-Cross/reference/opt/shaders-msl/comp/insert.comp
Hans-Kristian Arntzen 0aedc7d128 Roll dependencies.
2022-05-27 13:28:25 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
_27.out_data[gl_GlobalInvocationID.x] = float4(10.0, 30.0, 70.0, 90.0);
((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
}