SPIRV-Cross/reference/shaders-msl/comp/shared-struct-bool-cast.comp
Chip Davis faea931de3 MSL: Also replace bool with short in structures.
Since `bool` is a logical type, it cannot be used in uniform or storage
buffers. Therefore, replacing it in structures should not change the
shader interface.

We leave it alone for builtins. (FIXME: Should we also leave it for
I/O varyings?)

Fixes 24 CTS tests under `dEQP-VK.memory_model.shared`.
2022-08-05 11:43:21 -07:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S1
{
int3 a;
uint2 b;
short4 c;
uint d;
};
struct block
{
uint passed;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
static inline __attribute__((always_inline))
bool compare_ivec3(thread const int3& a, thread const int3& b)
{
return all(a == b);
}
static inline __attribute__((always_inline))
bool compare_uvec2(thread const uint2& a, thread const uint2& b)
{
return all(a == b);
}
static inline __attribute__((always_inline))
bool compare_bvec4(thread const bool4& a, thread const bool4& b)
{
return all(a == b);
}
static inline __attribute__((always_inline))
bool compare_uint(thread const uint& a, thread const uint& b)
{
return a == b;
}
kernel void main0(device block& _132 [[buffer(0)]])
{
threadgroup S1 s1;
s1.a = int3(6, 8, 8);
s1.b = uint2(4u);
s1.c = short4(bool4(false, false, false, true));
s1.d = 6u;
threadgroup_barrier(mem_flags::mem_threadgroup);
threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
bool allOk = true;
bool _99;
if (allOk)
{
int3 param = int3(6, 8, 8);
int3 param_1 = s1.a;
_99 = compare_ivec3(param, param_1);
}
else
{
_99 = allOk;
}
allOk = _99;
bool _108;
if (allOk)
{
uint2 param_2 = uint2(4u);
uint2 param_3 = s1.b;
_108 = compare_uvec2(param_2, param_3);
}
else
{
_108 = allOk;
}
allOk = _108;
bool _117;
if (allOk)
{
bool4 param_4 = bool4(false, false, false, true);
bool4 param_5 = bool4(s1.c);
_117 = compare_bvec4(param_4, param_5);
}
else
{
_117 = allOk;
}
allOk = _117;
bool _126;
if (allOk)
{
uint param_6 = 6u;
uint param_7 = s1.d;
_126 = compare_uint(param_6, param_7);
}
else
{
_126 = allOk;
}
allOk = _126;
if (allOk)
{
_132.passed++;
}
}