SPIRV-Cross/reference/shaders-msl/frag/in_block.frag
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00

33 lines
542 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct VertexOut
{
float4 color;
float4 color2;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 inputs_color [[user(locn2)]];
float4 inputs_color2 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
VertexOut inputs = {};
inputs.color = in.inputs_color;
inputs.color2 = in.inputs_color2;
out.FragColor = inputs.color + inputs.color2;
return out;
}