27 lines
583 B
Plaintext
27 lines
583 B
Plaintext
#version 450 core
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#extension GL_AMD_gpu_shader_half_float : require
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#extension GL_AMD_gpu_shader_int16 : require
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layout(local_size_x = 1) in;
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layout(binding = 0, std430) buffer SSBO0
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{
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ivec4 inputs[];
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};
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layout(binding = 1, std430) buffer SSBO1
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{
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i16vec4 outputs[];
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};
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layout(binding = 2) uniform UBO
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{
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f16vec4 const0;
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};
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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outputs[ident].xy = unpackInt2x16(inputs[ident].x) + float16BitsToInt16(const0.xy);
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outputs[ident].zw = i16vec2(unpackUint2x16(uint(inputs[ident].y)) - float16BitsToUint16(const0.zw));
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}
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