SPIRV-Cross/shaders-msl-no-opt/asm/frag
2020-01-09 12:35:18 +01:00
..
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
image-fetch-uint-coord.asm.frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
image-type-normal-comparison-usage.asm.frag MSL: Fix depth2d 4-component fixup. 2019-04-03 10:24:22 +02:00
modf-frexp-scalar-access-chain-output.asm.frag MSL: Deal with Modf/Frexp where output is access chain to scalar. 2019-07-26 11:02:38 +02:00
pixel-interlock-callstack.msl2.asm.frag Deal with complex interlock cases in GLSL. 2019-09-04 12:18:04 +02:00
pixel-interlock-control-flow.msl2.asm.frag Add test case for interlocks in control flow. 2019-09-04 13:10:32 +02:00
pixel-interlock-split-functions.msl2.asm.frag Add interlock test for split functions doing begin/end. 2019-09-04 12:26:34 +02:00
subgroup-arithmetic-cast.msl21.asm.frag MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
switch-block-case-fallthrough.asm.invalid.frag Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
texture-access.swizzle.asm.frag MSL: Add an option to insert texture swizzles into generated shaders. 2018-09-19 22:32:24 -05:00
vector-shuffle-undef-index.asm.frag Support -1 index in OpVectorShuffle. 2019-03-25 10:17:05 +01:00