SPIRV-Cross/reference
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
..
opt Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
shaders Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
shaders-hlsl Test textureProjLodOffset with compare in HLSL as well. 2017-11-29 12:48:06 +01:00
shaders-msl Disable --opt for in_block_assign for now. 2017-11-23 09:59:25 +01:00