SPIRV-Cross/shaders
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
..
amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Fix complicated Phi case. 2017-11-21 09:27:49 +01:00
comp Make bitfield test noopt for now. 2017-11-23 09:59:25 +01:00
desktop-only Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Support FrexpStruct/ModfStruct. 2017-09-04 10:27:08 +02:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Add support for SPV_KHR_multiview. 2017-08-15 13:28:16 +02:00