SPIRV-Cross/reference/shaders-no-opt/asm
Hans-Kristian Arntzen 2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
..
comp GLSL: Implement GL_EXT_buffer_reference. 2019-04-26 11:43:51 +02:00
frag GLSL: Fix OpImageFetch with uint coordinates and LOD. 2019-04-03 10:50:32 +02:00
vert Support empty structs. 2018-04-05 16:26:54 +02:00